Ghostbusters Ghost Trap

Marmoset export of the model

Thomas marrone ghostbusters trap combined 2019 07 14 05

iRay render from Substance Painter of the complete Trap.

Thomas marrone ghostbusters trap combined 2019 07 14 01

iRay render from Substance Painter of the complete Trap.

Thomas marrone ghostbusters trap combined 2019 07 14 06

iRay render from Substance Painter of the complete Trap.

Thomas marrone ghostbusters trap wip 2019 07 14 03

iRay render from Substance Painter of the Trap Body.

Thomas marrone ghostbusters trap wip 2019 07 14

iRay render from Substance Painter of the Trap Body.

Thomas marrone ghostbusters trap wip 2019 07 14 02

iRay render from Substance Painter of the Trap Body.

Thomas marrone ghostbusters trap wip 2019 07 14 04

iRay render from Substance Painter of the Trap Cartridge.

While I'm proud of the work I do on Star Trek Online, the way we've made ships for the game hasn't really changed in the last 10 years. I wanted to stretch myself and do a high-low bake workflow with substance painter. The "ghost trap" from Ghostbusters seemed like a simple project to start with that still had plenty of interesting detail and opportunities for texture. It was not without headache, but I'm happy with how it turned out and I learned a lot!